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Texture pack

Forged Carbon – Brushed

Directional brushed grain, no clear coat.

Studio render on a bonnet

Forged Carbon – Brushed preview

Drag to turn the part. Live preview using this pack's maps — your Fusion render will differ slightly.

Maps

  • forged_carbon_brushed_basecolor.png

    forged_carbon_brushed_basecolor.png

    3.1 MB

  • forged_carbon_brushed_glossiness.png

    forged_carbon_brushed_glossiness.png

    1.4 MB

  • forged_carbon_brushed_height.png

    forged_carbon_brushed_height.png

    1.8 MB

  • forged_carbon_brushed_normal_dx.png

    forged_carbon_brushed_normal_dx.png

    6.0 MB

  • forged_carbon_brushed_normal_gl.png

    forged_carbon_brushed_normal_gl.png

    6.0 MB

  • forged_carbon_brushed_roughness.png

    forged_carbon_brushed_roughness.png

    1.4 MB

Fusion settings

Download

Forged Carbon Brushed – Fusion setup (Advanced / Standard Surface)

Directional brushed grain over the flakes, no clear coat.

1. Press **A** → In This Design → duplicate an appearance, rename `Forged Carbon Brushed`.

2. Right-click → **Edit** → **Advanced...**

| Slot | File / Value |

|---|---|

| Base > Color | forged_carbon_brushed_basecolor.png (Weight 0.65) |

| Base > Metalness | 0 |

| Specular > Weight | 0.6 |

| Specular > Roughness | forged_carbon_brushed_roughness.png (0.42 average, streaked) |

| Coat > Weight | 0 (no clear coat) |

| Geometry > Normal | forged_carbon_brushed_normal_gl.png, Normal map, Depth 0.6 |

3. Tick **Link texture transforms**, sample size **100 × 100 mm**, Repeat on.

4. Right-click → **Add to** → My Materials to save to your library.

**Grain direction:** the brushing runs along the texture's horizontal axis. Rotate the texture (Transforms > Rotation) to align it with the part.

Inventor settings

Download

Forged Carbon Brushed – Inventor setup (Generic appearance)

Directional brushed grain over the flakes, no clear coat.

1. Appearance browser → **Create New Appearance** → Generic, name `Forged Carbon Brushed`.

| Section | File / Value |

|---|---|

| Generic > Color | Image: forged_carbon_brushed_basecolor.png, Image Fade 65 over RGB 10,10,10 |

| Generic > Glossiness | 55 (or Image: forged_carbon_brushed_glossiness.png) |

| Generic > Highlights | Non-metallic |

| Reflectivity | Direct 10 / Oblique 45 |

| Bump | forged_carbon_brushed_normal_gl.png, Normal map, Amount 0.6 |

| Bump (older versions) | forged_carbon_brushed_height.png, Amount 0.2 |

2. Each image → Transforms → Sample Size **100 mm**, Tile, **Link texture transforms** on.

3. Right-click → **Add to** → your user library.

**Grain direction:** the brushing runs along the texture's horizontal axis. Rotate the texture (Transforms > Rotation) to align it with the part.