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Texture pack

Black Leather

Pebble-grain black automotive leather. 6 seamless 2048px maps plus Fusion and Inventor setup guides.

Studio render on a bonnet

Black Leather preview

Drag to turn the part. Live preview using this pack's maps — your Fusion render will differ slightly.

Maps

  • black_leather_basecolor.png

    black_leather_basecolor.png

    1.6 MB

  • black_leather_glossiness.png

    black_leather_glossiness.png

    1.0 MB

  • black_leather_height.png

    black_leather_height.png

    1.8 MB

  • black_leather_normal_dx.png

    black_leather_normal_dx.png

    5.1 MB

  • black_leather_normal_gl.png

    black_leather_normal_gl.png

    5.1 MB

  • black_leather_roughness.png

    black_leather_roughness.png

    1.0 MB

Fusion settings

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Black Leather – Fusion setup

1. Appearance > Manage > Create new appearance > Standard Surface.

2. Base: Color = image `black_leather_basecolor.png`, weight 0.85. Metalness 0.

3. Specular: weight 0.4, roughness = image `black_leather_roughness.png` (about 0.6 if you skip the map).

4. Coat: weight 0 (natural leather). Set coat 0.3 / roughness 0.2 for a coated semi-gloss hide.

5. Geometry > Normal: image `black_leather_normal_gl.png`, depth 0.6.

6. Texture scale: 150 mm x 150 mm, Repeat on, link texture transforms.

7. Optional: Sheen weight 0.3, roughness 0.4 for a soft edge glow.

Inventor settings

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Black Leather – Inventor setup (Generic appearance)

| Section | File / Value |

|---|---|

| Generic > Color | Image: black_leather_basecolor.png, Image Fade 100 |

| Generic > Glossiness | 30 |

| Generic > Highlights | Non-metallic |

| Reflectivity | Direct 4 / Oblique 25 |

| Bump | black_leather_normal_gl.png, Normal map, Amount 0.6 |

| Bump (older versions) | black_leather_height.png, Amount 0.2 |

Each image: Sample Size 150 mm, Tile, Link texture transforms on.